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The WoV are avid gamers, so let’s talk about the newest craze: Wordle

The WoV are avid gamers, so let’s talk about the newest craze: Wordle. It’s the New York Times crossword for today. This is the regulation.

Your goal is to solve the daily puzzle and reveal the word in as few as six turns.

The daily word has five letters, every day.

For the player’s turn, they can submit whatever five-letter word they like. No usage of made-up terminology is allowed.

Once a turn has been submitted, the game will highlight right letters in green, letters that are out of position in yellow, and letters that aren’t part of the daily word in grey.

If the daily word and the guess both contain many letters that are the same, I assume Master Mind restrictions would apply.

So, let’s have some fun and compare notes afterward. Please know that I am not good at word puzzles and that it is unlikely that I will solve this one in four tries.

What do you think of [url=https://wordle-unlimited.io]wordle unlimited[/url]? that’s the poll question

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Michele Dickey wrote “Girl Gamers: The controversy of Girl Gamers and the Relevance of Female-Oriented Game Design for Instruction Design

 Media gender study. assignment around 250 words 

Times have certainly changed since Michele Dickey wrote “Girl Gamers: The controversy of Girl Gamers and the Relevance of Female-Oriented Game Design for Instruction Design”. Not only has the gaming industry pivoted from a male-dominated console-based world to a world in which mobile games with wide audiences reign supreme, but we now have games like Pokemon Go, which lets you assign your character a “style” instead of a gender.

For this assignment, I would like you to discuss how games have changed from the time “Girl Gamers” was written and today. Please focus on representations of race and gender in games, and elements in games that have become more mass appeal and less white-male-specific. Please use examples from our reading and from modern media to support your thoughts and ideas.